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These are non-free (ie fair use) images related to the Halo series. This includes screenshots, cover art and any other copyrighted image deemed important for illustration of a topic. This includes screenshots, cover art and any other copyrighted image deemed important for illustration of a topic.
Halo franchise logo. Halo is a science fiction video game franchise created by Bungie and owned and published by Xbox Game Studios.Central to the Halo series are the three first-person shooter video games Halo: Combat Evolved, Halo 2 and Halo 3; novelizations, soundtracks, and other media are also available.
There was a Halo 2 Celebrity Pre-Release Party at E3 2004, in which a private home was transformed to replicate the world of Halo, complete with camouflaged Marines and roaming Cortanas. [43] Launch events were held worldwide, with players waiting for hours in a line that stretched two blocks in Times Square , New York City . [ 44 ]
The Halo Graphic Novel is a graphic novel anthology of the military science fiction video game series Halo, published by Marvel Comics in partnership with Bungie. The Halo Graphic Novel was the series' first entry into the sequential art medium, and features aspects of the Halo universe which until then had not been discussed or seen in any medium.
Since 343 Industries developed Halo 4 concurrently with the anniversary edition, it decided to use Halo: Combat Evolved Anniversary to link the original trilogy with the upcoming Reclaimer trilogy by means of in-game collectibles similar to Halo 3 ' s terminals, Halo 3: ODST ' s audio logs, and Halo: Reach ' s data pads.
Early design for the Flood was done by Bungie artist and writer Robert McLees, who considers himself "the architect" of the Flood; [7] the Flood's roots are reflected in concept art of a "fungal zombie" that McLees did for the earlier Bungie game Marathon 2: Durandal. [8] McLees also did all the early concept art for the Flood. [9]
As Bungie had been making Halo 3: ODST and Halo: Reach at the same time, Martin O'Donnell had also been composing the soundtracks at the same time, but production for the music of Halo: Reach did not begin until after the release of Halo 3: ODST. The soundtrack was released on iTunes on September 15, 2010, and in a two-disc set on September 28 ...
Chronicles was eventually canceled and the team began working on a standalone expansion project—Halo 3: ODST—while another team, led by creative director Marcus Lehto and design lead Christian Allen, [28] worked on Reach. [29] The team considered many different concepts and approaches to the game; among the rejected ideas was a sequel to ...