Search results
Results from the WOW.Com Content Network
Theme Park Studio is an amusement park simulator game developed by Pantera Entertainment. [1] The project began seeking funding on Kickstarter in 2013 and has been released in phases since February 2014. [2] It allows users to design and build their own theme parks featuring roller coasters and flat rides; similar to RollerCoaster Tycoon 3.
Year Game Platform Developer Publisher Notes 1993: Coaster: MS-DOS: Code To Go: Walt Disney Computer Software, Inc. 1994: Theme Park: MS-DOS, Amiga, 3DO, Sega Genesis ...
The player must build a multitude of attractions, manage the park, and keep their guests happy. The player may hire staff to fulfil the needs of the park. Parkitect introduces several aspects that differentiate from the classic RollerCoaster Tycoon series including staff buildings, resource depots, and hidden staff-only areas. [ 2 ]
The player is left a voice message by their Uncle Mortimer (Brian Greene), an eccentric inventor and theme park owner with a voice and personality similar to Doc Emmett Brown, who has reviewed the player's roller coaster designs. Enamored with the designs, he tasks the player with managing his theme park, Thrillville.
Theme Park did not sell well in the United States; Molyneux hypothesised that this was because the graphics are too childish for American audiences. [39] The game is the first instalment in Bullfrog's Designer Series, and it was intended for the series to use Theme Park ' s engine and for each instalment to have three simulation levels. [44]
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
Theme Park Tycoon 2 is a business simulation game where the player must construct their own theme park on a budget. [67] The game features various different mechanics for the player to keep track of, such as sanitary conditions, while having to accommodate for as many guests as possible with various different amenities.
In 1988, Mr. Alcorn designed the company's first show controller, the V16, which was used in Wonders of Life at Epcot, and later became the parkwide standard throughout most of the world's theme parks. He also directed the team that developed the "Digital Binloop" multi-track audio system that is used in nearly every major theme park attraction.