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It is a collection of character data in a database management system, usually stored in a separate location that is referenced in the table itself. Oracle and IBM Db2 provide a construct explicitly named CLOB, [1] [2] and the majority of other database systems support some form of the concept, often labeled as text, memo or long character fields.
NATIONAL CHARACTER LARGE OBJECT(n [ K | M | G | T ]) (or NCLOB(n [ K | M | G | T ])): national character large object with a maximum size of n [ K | M | G | T ] characters For the CHARACTER LARGE OBJECT and NATIONAL CHARACTER LARGE OBJECT data types, the multipliers K (1 024), M (1 048 576), G (1 073 741 824) and T (1 099 511 627 776) can be ...
Large object may refer to: Binary large object , a collection of binary data stored as a single entity Character large object , a collection of character data in a database management system
95 characters; the 52 alphabet characters belong to the Latin script. The remaining 43 belong to the common script. The 33 characters classified as ASCII Punctuation & Symbols are also sometimes referred to as ASCII special characters. Often only these characters (and not other Unicode punctuation) are what is meant when an organization says a ...
A dangling pointer is a pointer that does not point to a valid object and consequently may make a program crash or behave oddly. In the Pascal or C programming languages, pointers that are not specifically initialized may point to unpredictable addresses in memory. The following example code shows a dangling pointer:
size_t is an unsigned integer type used to represent the size of any object (including arrays) in the particular implementation. The operator sizeof yields a value of the type size_t . The maximum size of size_t is provided via SIZE_MAX , a macro constant which is defined in the < stdint.h > header ( cstdint header in C++).
A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.
In object oriented programming, objects provide a layer which can be used to separate internal from external code and implement abstraction and encapsulation. External code can only use an object by calling a specific instance method with a certain set of input parameters, reading an instance variable, or writing to an instance variable.