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An icebreaker is a brief facilitation exercise intended to help members of a group begin the process of working together or forming a team.They are commonly presented as games to "warm up" a group by helping members get to know each other and often focus on sharing personal information such as names or hobbies.
Diversity Icebreaker was developed by Bjørn Z. Ekelund. The work started following a project in 1995 where focus groups were asked to give ideas on how to communicate to obtain changes in behavior of other people. When the participants sorted the ideas, three main categories occurred.
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Attention deficit hyperactivity disorder; Other names: Formerly: Attention deficit disorder (ADD), hyperkinetic disorder (HD) [1]: ADHD arises from maldevelopment in brain regions such as the prefrontal cortex, basal ganglia and anterior cingulate cortex, which regulate the executive functions necessary for human self-regulation.
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Don't Break the Ice is a children's tabletop game for two to four players ages 3 and up. First marketed by Schaper Toys in 1968, the game was sold to Hasbro subsidiary Milton Bradley in 1986. It is still in production, and special editions were released in conjunction with the films Frozen (2013) and Frozen II (2019).