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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    This is the first literature review that investigates most published studies (experiments, case studies, surveys, etc.) on how using Kahoot! affects learning in the classroom. The focus of the review is on learning performance, classroom dynamics, students' and teachers' attitudes and perceptions, and student anxiety.

  3. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  4. Lightbot - Wikipedia

    en.wikipedia.org/wiki/Lightbot

    Lightbot is an educational video game for learning software programming concepts, developed by Danny Yaroslavski. Lightbot has been played 7 million times, and is highly rated on iTunes and Google Play store. [2] [3] [4] Lightbot is available as an online Flash game, and an application for Android and iOS mobile phones. [5]

  5. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  6. StoryBots - Wikipedia

    en.wikipedia.org/wiki/StoryBots

    StoryBots is an American children's media franchise that produces educational TV series, books, videos, music, video games, and classroom activities. [1] Its productions include Netflix series, Ask the StoryBots, StoryBots: Answer Time, StoryBots: Super Silly Stories with Bo, and StoryBots Super Songs.

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The teacher may also publish a leaderboard online which illustrates the students who have earned the most XP, or reached the highest level of play. The teacher may define the parameters of the classroom "game", giving the ultimate learning goal a name, defining the learning tasks which make up the unit or the course, and specifying the rewards ...

  8. Socratic (Google) - Wikipedia

    en.wikipedia.org/wiki/Socratic_(Google)

    Socratic is an education tech company that offers a mobile app for students. The app uses AI technology to help students with their homework by providing educational resources like videos, definitions, Q&A, links and more.

  9. Game Classroom - Wikipedia

    en.wikipedia.org/wiki/Game_Classroom

    Game Classroom is an educational gaming website for kindergarten to 6th grade students. [1] The site is a product of Earlier Media, a site known for its other website Kideos . Content

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