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For any integer n, n ≡ 1 (mod 2) if and only if 3n + 1 ≡ 4 (mod 6). Equivalently, n − 1 / 3 ≡ 1 (mod 2) if and only if n ≡ 4 (mod 6). Conjecturally, this inverse relation forms a tree except for the 1–2–4 loop (the inverse of the 4–2–1 loop of the unaltered function f defined in the Statement of the problem section of ...
In graph theory and theoretical computer science, the longest path problem is the problem of finding a simple path of maximum length in a given graph.A path is called simple if it does not have any repeated vertices; the length of a path may either be measured by its number of edges, or (in weighted graphs) by the sum of the weights of its edges.
A sphere is simply connected because every loop can be contracted (on the surface) to a point. The definition rules out only handle-shaped holes. A sphere (or, equivalently, a rubber ball with a hollow center) is simply connected, because any loop on the surface of a sphere can contract to a point even though it has a "hole" in the hollow center.
For every m, the function h(n) = f(m,n) is primitive recursive. f can be explicitly constructed by iteratively repeating all possible ways of creating primitive recursive functions. Thus, it is provably total. One can use a diagonalization argument to show that f is not recursive primitive in itself: had it been such, so would be h(n) = f(n,n)+1.
In computer science, a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code executed once per ...
When x i = 0, one has RP n−1. Therefore the n−1 skeleton of RP n is RP n−1, and the attaching map f : S n−1 → RP n−1 is the 2-to-1 covering map. One can put =. Induction shows that RP n is a CW complex with 1 cell in every dimension up to n. The cells are Schubert cells, as on the flag manifold. That is, take a complete flag (say ...
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In graph theory, a loop (also called a self-loop or a buckle) is an edge that connects a vertex to itself. A simple graph contains no loops. Depending on the context, a graph or a multigraph may be defined so as to either allow or disallow the presence of loops (often in concert with allowing or disallowing multiple edges between the same ...