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A collaboration between Tecmo Koei and Nintendo, and contains elements of Zelda and Tecmo Koei's Dynasty Warriors series. It is a spiritual successor to Hyrule Warriors, but the plot acts as a prequel to The Legend of Zelda: Breath of the Wild. Although a prequel to The Legend of Zelda: Breath of the Wild, the game is set in an alternate timeline.
After Zelda is transported through time to Hyrule's distant past, she meets Sonia and Rauru, who try to help her understand her newfound power and return to her own time. Sonia recognizes Zelda's strength and they develop a close connection. Although Ganondorf swears an oath of peace to the Zonai, he betrays them to gain power over Hyrule.
Most games in The Legend of Zelda series follow a similar storyline, which involves the protagonist Link battling monsters to save Princess Zelda and defeat a villain, which is often the series' main antagonist, Ganon. Nintendo developed the series' lore into a timeline that spans thousands of years across its history.
Pages in category "The Legend of Zelda" The following 14 pages are in this category, out of 14 total. This list may not reflect recent changes. ...
Appear in most games in The Legend of Zelda franchise. ButatÅ - Suid humanoid barbarians with snake-like fangs. Appeared any Anime (such as Inuyasha, That Time I Got Reincarnated as a Slime, Sword Art Online, Daily Life with a Monster Girl, Dragon Quest, etc). Dhinnabarrada - A human with emu legs. Olano - Horse with a head of a dog.
The Legend of Zelda character redirects to lists (85 P) Pages in category " The Legend of Zelda characters" The following 15 pages are in this category, out of 15 total.
Ganon, as depicted in promotional artwork for The Legend of Zelda: Oracle of Ages and Oracle of Seasons. Ganon has two basic forms that appear throughout the series: one is a gigantic porcine form and the other is his humanoid Gerudo form.
The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina of Time introduced a targeting system that let the player lock the camera on to enemy or friendly non-player characters which simplified 3D combat. [citation needed]