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The Werewolf Players Guide is a 1993 role-playing game supplement published by White Wolf Publishing ... for players to use for their Garou player characters. [1] [2 ...
Freak Legion is a 112-page book that was created for White Wolf's "Black Dog Game Factory" label, which produced content labelled for mature audiences due to explicit descriptions of death, disfiguring illness, and violence.
Rage is an out-of-print collectible card game originally published by White Wolf in May 1995 based on the role-playing game Werewolf: The Apocalypse. [1] The game is based around packs of werewolves battling each other and various evil monsters while trying to save the world.
The book includes a blank character sheet. [1] In the July 1996 edition of Arcane , Mark Barter gave this book a thumbs up and an above average rating of 8 out of 10 and saying, "Recommended for all referees who either have a Shadow Lord player in their group, or intend to bring the tribe into their games in some way, and especially for players ...
Fianna Tribebook details the Fianna, one of the tribes of werewolves found in Werewolf: The Apocalypse.The Fianna are a Celtic fey tribe; the book covers information a player would need to know in order to design a character, including tribal history, character templates and new character abilities. [1]
In 1995, White Wolf Publishing released Rage, a collectible card game based on the Werewolf property. A PC adventure game named Werewolf: The Apocalypse – Heart of Gaia were developed by DreamForge Intertainment and ASC Games but the companies went bankrupt before it finished. [24] A PlayStation/Sega Saturn game by Capcom titled Werewolf: The ...
Barter comments that "This material is not essential to play the game, but it brings more life and colour to the most intriguing of the tribes. You, a human, will play the role of a wolf who lives to slaughter humans in revenge for their slaughter of wolves, and see your own species from a different perspective.
White Wolf resumed publishing historical role-playing games in 2002, and relaunched Dark Ages: Vampire (2002) as a core rulebook; supplements were added for the other magical groups of the World of Darkness, and each of these was dependent upon Dark Ages: Vampire to play, including Dark Ages: Werewolf (2003). [1]