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Gazebo Classic integrated the ODE physics engine, OpenGL rendering, and support code for sensor simulation and actuator control. Gazebo Classic can use multiple high-performance physics engines, such as ODE, Bullet, etc. (the default is ODE). It provides realistic rendering of environments including high-quality lighting, shadows, and textures.
BeamNG.drive is a 2013 vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH for personal computers.The game features soft-body physics to simulate realistic handling and damage to vehicles.
The video also shows off night-time racing, drifting, all new helmet camera, plus real-time telemetry, what the developer calls the "most realistic" physics engine ever used in a commercial racing video game. [47] [48] The second developer diary was released on March 7, 2011, which showcased the game's Autolog customization feature. [49]
Totally Accurate Battle Simulator is a physics-based battle simulator. The game encompasses two main modes: Campaign and Sandbox. The game encompasses two main modes: Campaign and Sandbox. In the former, players are given a limited amount of in-game money to build an army in order to defeat an enemy force.
Developer Asobo Studio scanned the interiors and exteriors of aircraft with a 3D scanner to create their realistic looks, polished with modeling and printing. [28] Textron Aviation helped with the realism of the Cessna and Beechcraft aircraft. [29] There are realistic physics and weather systems, and utilization of real-world weather data.
Orbiter is a realistic physics simulator which allows users to explore the Solar System in a number of spacecraft, both realistic, such as the Space Shuttle Atlantis; and fictional, such as the "Delta-Glider." [7] Schweiger has included fictional spacecraft to allow for easier flights for less experienced users. [6]
Richard Burns Rally initially did not come with official support for user-made content, but despite this, there are mods available due to a large online community, to which Warthog responded by releasing tools to aid in mod development. The game was originally an offline racing game but user-created mods have enabled online play.
Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.