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A sliding window protocol is a feature of packet-based data transmission protocols. Sliding window protocols are used where reliable in-order delivery of packets is required, such as in the data link layer ( OSI layer 2 ) as well as in the Transmission Control Protocol (i.e., TCP windowing ).
Variations of ARQ protocols include Stop-and-wait ARQ, Go-Back-N ARQ, and Selective Repeat ARQ. All three protocols usually use some form of sliding window protocol to help the sender determine which (if any) packets need to be retransmitted. These protocols reside in the data link or transport layers (layers 2 and 4) of the OSI model.
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TCP uses a sliding window flow control protocol. In each TCP segment, the receiver specifies in the receive window field the amount of additionally received data (in bytes) that it is willing to buffer for the connection. The sending host can send only up to that amount of data before it must wait for an acknowledgment and receive window update ...
The above behavior is a basic example of Stop-and-Wait. However, real-life implementations vary to address certain issues of design. Typically the transmitter adds a redundancy check number to the end of each frame. The receiver uses the redundancy check number to check for possible damage. If the receiver sees that the frame is good, it sends ...
This acknowledgement announces that the receiver is ready to receive n frames, beginning with the number specified. Both the sender and receiver maintain what is called a window. The size of the window is less than or equal to the buffer size. Sliding window flow control has far better performance than stop-and-wait flow control.
Retransmission, essentially identical with automatic repeat request (ARQ), is the resending of packets which have been either damaged or lost. Retransmission is one of the basic mechanisms used by protocols operating over a packet switched computer network to provide reliable communication (such as that provided by a reliable byte stream, for example TCP).
It is a special case of the general sliding window protocol with the transmit window size of N and receive window size of 1. It can transmit N frames to the peer before requiring an ACK. The receiver process keeps track of the sequence number of the next frame it expects to receive.