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  2. Plain old CLR object - Wikipedia

    en.wikipedia.org/wiki/Plain_Old_CLR_Object

    Plain Old CLR Object is a play on the term plain old Java object from the Java EE programming world, which was coined by Martin Fowler in 2000. [2] POCO is often expanded to plain old C# object, though POCOs can be created with any language targeting the CLR.

  3. Chain-of-responsibility pattern - Wikipedia

    en.wikipedia.org/.../Chain-of-responsibility_pattern

    In object-oriented design, the chain-of-responsibility pattern is a behavioral design pattern consisting of a source of command objects and a series of processing objects. [1] Each processing object contains logic that defines the types of command objects that it can handle; the rest are passed to the next processing object in the chain.

  4. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Efforts have also been made to codify design patterns in particular domains, including the use of existing design patterns as well as domain-specific design patterns. Examples include user interface design patterns, [ 7 ] information visualization , [ 8 ] secure design, [ 9 ] "secure usability", [ 10 ] Web design [ 11 ] and business model design.

  5. Component-based Scalable Logical Architecture - Wikipedia

    en.wikipedia.org/wiki/Component-based_Scalable...

    For example, if an Account object has a PhoneNumber property, and that property is assigned a phone number with alphabetic characters, the Account object's IsValid property will become false (making it impossible to save to the database) and then a new BrokenRule object will be created and assigned to the Account's Broken Rules collection. The ...

  6. Memento pattern - Wikipedia

    en.wikipedia.org/wiki/Memento_pattern

    One example of how this can be used is to restore an object to its previous state (undo via rollback), another is versioning, another is custom serialization. The memento pattern is implemented with three objects: the originator, a caretaker and a memento. The originator is some object that has an internal state.

  7. Active record pattern - Wikipedia

    en.wikipedia.org/wiki/Active_record_pattern

    [1] [2] The interface of an object conforming to this pattern would include functions such as Insert, Update, and Delete, plus properties that correspond more or less directly to the columns in the underlying database table. The active record pattern is an approach to accessing data in a database. A database table or view is wrapped into a class.

  8. Structural pattern - Wikipedia

    en.wikipedia.org/wiki/Structural_pattern

    In software engineering, structural design patterns are design patterns that ease the design by identifying a simple way to realize relationships among entities. Examples of Structural Patterns include: Adapter pattern: 'adapts' one interface for a class into one that a client expects Adapter pipeline: Use multiple adapters for debugging ...

  9. Data mapper pattern - Wikipedia

    en.wikipedia.org/wiki/Data_mapper_pattern

    In software engineering, the data mapper pattern is an architectural pattern. It was named by Martin Fowler in his 2003 book Patterns of Enterprise Application Architecture . [ 1 ] The interface of an object conforming to this pattern would include functions such as Create, Read, Update, and Delete, that operate on objects that represent domain ...