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Taliesin Master Game is played on 3 circular boards, one on top of the other. There are nine different types of player piece, in gold or silver, each with unique movement. The object of the game is to capture the opponent's Life Force piece. The core of the 3 boards is a "black hole" and this is the means of transferring pieces between boards.
The diagram at right shows the initial layout of the Forchess board (K=King, Q=Queen, R=Rook, B=Bishop, N=Knight, and P=Pawn). Four squares are initially unoccupied. All the pieces move and capture in the same manner as conventional chess, except the pawn, which moves diagonally and captures laterally.
The rules describe a highly variable set of pieces, which will often change every turn. In total there are 510 possible sets of a footprint; however, the starting position uses these rules to emulate chess pieces on a 6×6 board: king, queen, bishop, rook and pawn in this order R–B–Q–K–B–R in the last row (black's view) and 6 pawns in the next row.
Duell, also published under other names, is a two-player board game played with dice on a board of 9×8 squares. Players take turns moving one of their dice in order to capture their opponent's pieces, with the ultimate aim of capturing the opponent's key piece to win the game. It is considered a chess variant. [1]
Djambi (also described as "Machiavelli's chessboard") is a board game and a chess variant for four players, invented by Jean Anesto in 1975. The rulebook in French describes the game, the pieces and the rules in a humorous and theatrical way, clearly stating that the game pieces are intended to represent all wrongdoings in politics.
Betza's funny notation, also referred to as Betza notation, is a compact method to describe the way pieces move in chess-like board games. It is in common use in the world of chess variants. It was originally invented by the American chess master Ralph Betza. There have been several proposals for its extension to games with more complex moves ...
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