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Various Wikipedians have put together graphics tutorials. Some of these are still works in progress. It is preferred to work with open formats (such as PNG or SVG) and free licenses (such as public domain or GFDL) when possible. There are many free software programs available for creating and editing images.
As these are vector graphics, the images can be scaled to any size, large or small, without loss of quality. Inkscape is a free program used to edit vector graphics. Inkscape provides a graphical user interface for the editing of such diagrams, using the standard Scalable Vector Graphics (SVG) format. [1]
Inkscape is a free and open-source vector graphics editor for traditional Unix-compatible systems such as GNU/Linux, BSD derivatives and Illumos, as well as Windows and macOS. It offers a rich set of features and is widely used for both artistic and technical illustrations such as cartoons, clip art, logos, typography, diagramming and flowcharting.
LibreOffice Draw is a free and open source vector graphics editor. It is one of the applications included in the LibreOffice suite, developed by The Document Foundation . LibreOffice Draw can be used to create complicated figures using shape tools, straight and curved tools, polygon tools, among other features.
PGF/TikZ is a pair of languages for producing vector graphics (e.g., technical illustrations and drawings) from a geometric/algebraic description, with standard features including the drawing of points, lines, arrows, paths, circles, ellipses and polygons.
Karbon (formerly Karbon14, Kontour, and KIllustrator) is a vector graphics editor.It is a component of Calligra Suite, an integrated graphic art and office suite by KDE.The name is a play on KDE and the radioactive isotope Carbon-14.
Krita (/ ˈ k r iː t ə / KREE-tə) [6] is a free and open-source raster graphics editor designed primarily for digital art and 2D animation.Originally created for Linux, the software also runs on Windows, macOS, Haiku, Android, and ChromeOS, and features an OpenGL-accelerated canvas, colour management support, an advanced brush engine, non-destructive layers and masks, group-based layer ...
A small team led by Igor Novikov started the project in 2003, based on the existing open source vector graphics editor Skencil. sK1 is a fork of the Skencil 0.6.x series which used Tk widgets for the user interface (this version had been dropped by the main Skencil developers who were working on a branch of the program based on GTK+).
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