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  2. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    Within the field of UX design, UX writers bridge the gaps between various fields to create a cohesive and user-centric experience. Their expertise in language and communication work to unify design, development, and user research teams by ensuring that the user interface's content aligns with the broader objectives of the product or service.

  3. User interface design - Wikipedia

    en.wikipedia.org/wiki/User_interface_design

    Compared to UX design, UI design is more about the surface and overall look of a design. User interface design is a craft in which designers perform an important function in creating the user experience. UI design should keep users informed about what is happening, giving appropriate feedback in a timely manner.

  4. User experience - Wikipedia

    en.wikipedia.org/wiki/User_experience

    User experience (UX) is how a user interacts with and experiences a product, system or service. It includes a person's perceptions of utility , ease of use , and efficiency . Improving user experience is important to most companies, designers, and creators when creating and refining products because negative user experience can diminish the use ...

  5. Principles of user interface design - Wikipedia

    en.wikipedia.org/wiki/Principles_of_user...

    The structure principle: Design should organize the user interface purposefully, in meaningful and useful ways based on clear, consistent models that are apparent and recognizable to users, putting related things together and separating unrelated things, differentiating dissimilar things and making similar things resemble one another. The ...

  6. Ad hoc - Wikipedia

    en.wikipedia.org/wiki/Ad_hoc

    Ad hoc is a Latin phrase meaning literally ' for this '. In English , it typically signifies a solution designed for a specific purpose, problem, or task rather than a generalized solution adaptable to collateral instances (compare with a priori ).

  7. PACT (interaction design) - Wikipedia

    en.wikipedia.org/wiki/PACT_(interaction_design)

    In interaction design, PACT (an acronym for People, Activities, Contexts, Technologies) is a structure used to analyse with whom, what and where a user interact with a user interface. [1] Interaction is considered, in this framework, as a relationship between people, activities, contexts, and technologies.

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