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In computer programming, assembly language (alternatively assembler language [1] or symbolic machine code), [2] [3] [4] often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. [5]
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The instructions are usually part of an executable program, often stored as a computer file and executed on the processor. The x86 instruction set has been extended several times, introducing wider registers and datatypes as well as new functionality.
x86 assembly language includes instructions for a stack-based floating-point unit (FPU). The FPU was an optional separate coprocessor for the 8086 through the 80386, it was an on-chip option for the 80486 series, and it is a standard feature in every Intel x86 CPU since the 80486, starting with the Pentium.
Open Watcom Assembler or WASM is an x86 assembler produced by Watcom, based on the Watcom Assembler found in Watcom C/C++ compiler and Watcom FORTRAN 77. [1] [2] [3] Further development is being done on the 32- and 64-bit JWASM project, [4] which more closely matches the syntax of Microsoft's assembler.
There are, in general, two types of inline assembly supported by C/C++ compilers: asm (or __asm__) in GCC. GCC uses a direct extension of the ISO rules: assembly code template is written in strings, with inputs, outputs, and clobbered registers specified after the strings in colons.
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Translation of assembly language into machine language. A much more human-friendly rendition of machine language, named assembly language, uses mnemonic codes to refer to machine code instructions, rather than using the instructions' numeric values directly, and uses symbolic names to refer to storage locations and sometimes registers. [3]