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DirectX 12 is supported on all Fermi and later Nvidia GPUs, ... 2006, as a free download for Windows XP. Unlike the DirectX runtime, Managed DirectX, ...
Direct3D 12 version 2004 – Windows 10 May 2020 Update (version 2004) brings support for DirectX 12 Ultimate, Mesh & Amplification Shaders, [137] Sampler Feedback, [138] as well DirectX Raytracing Tier 1.1 [139] and memory allocation improvements.
In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...
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In Windows 10, WARP has been updated to support Direct3D 12 at feature level 12_1; under Direct3D 12, WARP also replaces the Reference rasterizer. In Windows 11, WARP was updated to support feature level 12_2 (DirectX 12 Ultimate) with variable rate shading, sampler feedback, mesh shaders, and DirectX Raytracing.
DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018.
Windows 10 Anniversary Update (version 1607) includes WDDM 2.1, which supports Shader Model 6.0 (mandatory for feature levels 12_0 and 12_1), [44] and DXGI 1.5 which supports HDR10 - a 10-bit high dynamic range, wide gamut format [45] defined by ITU-T Rec. 2100/Rec.2020 - and variable refresh rates.
It was also backported to Windows 7 SP1 (but not to Windows Vista) via the Windows 7 platform update. [9] [10] [11] The original version of Direct2D was tied to DirectX 11 (in hardware, up to Direct3D 10.1 is used), whereas this version of Direct2D integrates with DirectX 11.1. [9]