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  2. Emotion classification - Wikipedia

    en.wikipedia.org/wiki/Emotion_classification

    Emotions are categorized into various affects, which correspond to the current situation. [30] An affect is the range of feeling experienced. [31] Both positive and negative emotions are needed in our daily lives. [32] Many theories of emotion have been proposed, [33] with contrasting views. [34]

  3. Valence (psychology) - Wikipedia

    en.wikipedia.org/wiki/Valence_(psychology)

    Valence is an inferred criterion from instinctively generated emotions; it is the property specifying whether feelings/affects are positive, negative or neutral. [2] The existence of at least temporarily unspecified valence is an issue for psychological researchers who reject the existence of neutral emotions (e.g. surprise, sublimation). [2]

  4. Affect measures - Wikipedia

    en.wikipedia.org/wiki/Affect_measures

    The International Positive and Negative Affect Schedule Short Form (I-PANAS-SF) is a shortened version of the PANAS, intended to only contain cross-culturally well understandable emotion words. In contrast to an earlier ad hoc created short forms of the PANAS, [ 11 ] the I-PANAS-FX has been developed in a multi-study procedure including studies ...

  5. Emotion-in-relationships model - Wikipedia

    en.wikipedia.org/wiki/Emotion-in-relationships_model

    This can have either positive or negative impacts, depending on the way it affects the individual's goals. The theory can be used to explain the roots of emotions within close relationships (because emotions are less likely to occur in superficial relationships) and people’s conversation behavior in courtship and marriage. [3]

  6. Facial electromyography - Wikipedia

    en.wikipedia.org/wiki/Facial_electromyography

    Gaming and Human-Computer Interaction (HCI) - Ravaja, [11] Hazlett [13] and Mandryk [12] used facial EMG techniques to demonstrate that positive and negative emotions can be measured in real time during video game play. The emotional profiling of games give a useful evaluation of a game's impact on a player, how compelling they find the game ...

  7. Emotionality - Wikipedia

    en.wikipedia.org/wiki/Emotionality

    People are unable to control their positive mood and emotions. Everyone experiences negative emotionality in different levels, there are different factors that effect each individual in a different way. Negative emotionality effects many aspects of our lives in terms of coping and the relationship that people share with one another.

  8. Tripartite Model of Anxiety and Depression - Wikipedia

    en.wikipedia.org/wiki/Tripartite_Model_of...

    Negative affect is the factor that is common to both anxiety and depression. Negative affect can be defined as, "the extent to which an individual feels upset or unpleasantly engaged, rather than peaceful". [1] It involves negative mood states such as subjective distress, fear, disgust, scorn, and hostility. [9]

  9. Emotion - Wikipedia

    en.wikipedia.org/wiki/Emotion

    These emotions can be either discrete (specific emotions like happiness, anger, or sadness) or general mood states (e.g., feeling generally positive or negative). Emotion-Driven Outcomes: AET posits that emotions generated by affective events at work have consequences for employee attitudes and behaviors. For example, positive emotions may lead ...