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  2. Coding best practices - Wikipedia

    en.wikipedia.org/wiki/Coding_best_practices

    A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming.

  3. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    Reducing the cost of software maintenance is the most often cited reason for following coding conventions. In the introductory section on code conventions for the Java programming language, Sun Microsystems offers the following reasoning: [2]

  4. Checkstyle - Wikipedia

    en.wikipedia.org/wiki/Checkstyle

    The programming style adopted by a software development project can help to ensure that the code is compliant with good programming practices which improve the quality, readability, and re-usability of the code and may reduce the cost of development. The checks performed by Checkstyle are mainly limited to the presentation of the code.

  5. Programming style - Wikipedia

    en.wikipedia.org/wiki/Programming_style

    Programming style, also known as coding style, refers to the conventions and patterns used in writing source code, resulting in a consistent and readable codebase. These conventions often encompass aspects such as indentation , naming conventions , capitalization , and comments .

  6. List of software development philosophies - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    It also contains programming paradigms, software development methodologies, software development processes, and single practices, principles, and laws. Some of the mentioned methods are more relevant to a specific field than another, such as automotive or aerospace.

  7. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  8. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code.

  9. Defensive programming - Wikipedia

    en.wikipedia.org/wiki/Defensive_programming

    Defensive programming practices are often used where high availability, safety, or security is needed. Defensive programming is an approach to improve software and source code , in terms of: General quality – reducing the number of software bugs and problems.

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