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  2. Planning poker - Wikipedia

    en.wikipedia.org/wiki/Planning_poker

    Planning poker is a variation of the Wideband delphi method. It is most commonly used in agile software development, in particular in Scrum and Extreme Programming. Agile software development methods recommend the use of Planning Poker for estimating the size of user stories and developing release and iteration plans. [1]

  3. Cost estimation in software engineering - Wikipedia

    en.wikipedia.org/wiki/Cost_estimation_in...

    The Use Case Points method (UCP) Weighted Micro Function Points (WMFP) Wideband Delphi; Most cost software development estimation techniques involve estimating or measuring software size first and then applying some knowledge of historical of cost per unit of size. Software size is typically sized in SLOC, Function Point or Agile story points.

  4. Burndown chart - Wikipedia

    en.wikipedia.org/wiki/Burndown_chart

    The time or story point estimates for the work remaining will be represented by this axis. [3] Project start point This is the farthest point to the left of the chart and occurs at day 0 of the project/iteration. Project end point This is the point that is farthest to the right of the chart and occurs on the predicted last day of the project ...

  5. Agile software development - Wikipedia

    en.wikipedia.org/wiki/Agile_software_development

    The term agile management is applied to an iterative, incremental method of managing the design and build activities of engineering, information technology and other business areas that aim to provide new product or service development in a highly flexible and interactive manner, based on the principles expressed in the Manifesto for Agile ...

  6. Velocity (software development) - Wikipedia

    en.wikipedia.org/wiki/Velocity_(software...

    This can either be a real unit like engineer-hours, engineer-days or Product Backlog Items (PBI), or story points. [4] Each task in the software development process should then be valued in terms of the chosen unit. Interval The interval is the duration of each iteration in the software development process for which the velocity is measured.

  7. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    The story is written on a user story card. Estimate a Story: Development estimates how long it will take to implement the work implied by the story card. Development can also create spike solutions to analyze or solve the problem. These solutions are used for estimation and discarded once everyone gets clear visualization of the problem.

  8. Use case points - Wikipedia

    en.wikipedia.org/wiki/Use_Case_Points

    The UCP method was created to solve for estimating the software size of systems that were object oriented. It is based on similar principles as the Function Point (FP) estimation method, but was designed for the specific needs of object oriented systems and system requirements based on use cases. [1] [2] [3]

  9. Software development effort estimation - Wikipedia

    en.wikipedia.org/wiki/Software_development...

    Software researchers and practitioners have been addressing the problems of effort estimation for software development projects since at least the 1960s; see, e.g., work by Farr [8] [9] and Nelson. [10] Most of the research has focused on the construction of formal software effort estimation models.