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  2. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    The glTF format stores data primarily in JSON. The JSON may also contain blobs of binary data known as buffers, and refer to external files, for storing mesh data, images, etc. [7] The binary .glb format also contains JSON text, but serialized with binary chunk headers to allow blobs to be directly appended to the file.

  3. Comparison of data-serialization formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_data...

    ^ The current default format is binary. ^ The "classic" format is plain text, and an XML format is also supported. ^ Theoretically possible due to abstraction, but no implementation is included. ^ The primary format is binary, but text and JSON formats are available. [8] [9]

  4. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ, also defined by Wavefront Technologies, that describes surface shading (material) properties of objects within one or more .OBJ files. A .OBJ file references one or more .MTL files (called "material libraries"), and from there, references one or ...

  5. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    NWF - Navisworks - working format for projects; OBJ – Wavefront .obj file (.obj) OFF – OFF Object file format (.off) OGEX – Open Game Engine Exchange (OpenGEX) format (.ogex) PLY – PLY: Polygon File Format / Stanford Triangle Format (.ply) PRC – Adobe PRC (embedded in PDF files) PRT – PTC Creo part (.prt) POV – POV-Ray document (.pov)

  6. JSON - Wikipedia

    en.wikipedia.org/wiki/JSON

    JSON (JavaScript Object Notation, pronounced / ˈ dʒ eɪ s ən / or / ˈ dʒ eɪ ˌ s ɒ n /) is an open standard file format and data interchange format that uses human-readable text to store and transmit data objects consisting of name–value pairs and arrays (or other serializable values).

  7. Marshalling (computer science) - Wikipedia

    en.wikipedia.org/wiki/Marshalling_(computer_science)

    Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.

  8. Property list - Wikipedia

    en.wikipedia.org/wiki/Property_list

    In the binary file format the magic number (the first few bytes of the file which indicate that it's a valid plist file) is the text bplist, followed by two bytes indicating the version of the format. The binary file can store some information that cannot be captured in the XML or JSON file formats.

  9. Gson - Wikipedia

    en.wikipedia.org/wiki/Gson

    When deserializing, Gson navigates the type tree of the object being deserialized, which means that it ignores extra fields present in the JSON input. The user can: write a custom serializer and/or deserializer so that they can control the whole process, and even deserialize instances of classes for which the source code is inaccessible.