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  2. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images.

  3. Virtual cinematography - Wikipedia

    en.wikipedia.org/wiki/Virtual_cinematography

    Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for the automated creation of real and simulated camera angles.

  4. Laika, LLC - Wikipedia

    en.wikipedia.org/wiki/Laika,_LLC

    Laika, LLC (stylized as LAIKA) is an American production company specializing in stop-motion animation and forthcoming live-action feature films, commercial content for all media, music videos, and short films.

  5. Pixar RenderMan - Wikipedia

    en.wikipedia.org/wiki/Pixar_RenderMan

    Pixar RenderMan (also known as RenderMan) [1] is a photorealistic 3D rendering software produced by Pixar Animation Studios. Pixar uses RenderMan to render their in-house 3D animated movie productions and it is also available as a commercial product licensed to third parties. In 2015, a free non-commercial version of RenderMan became available.

  6. Modern animation in the United States - Wikipedia

    en.wikipedia.org/wiki/Modern_animation_in_the...

    During this era, the technology used to produce animation would experience revolutionary shifts. Beginning in the mid-1990s, traditional animation using hand-drawn cels declined in favor of more advanced up-and-coming methods, like digital ink and paint (a modern form of traditional animation) and 3D computer animation. [12]

  7. DigiPen Institute of Technology - Wikipedia

    en.wikipedia.org/wiki/DigiPen_Institute_of...

    In 1990, DigiPen began offering a 3D animation program and began collaborating with Nintendo of America to create a post-secondary program for video game programming. [citation needed] With Nintendo's support, DigiPen Applied Computer Graphics School accepted its first class of video game programming students in 1994. [1] [2]

  8. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    An example of computer animation which is produced from the "motion capture" techniqueComputer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images.

  9. Pacific Data Images - Wikipedia

    en.wikipedia.org/wiki/Pacific_Data_Images

    They started work on 3D software at 1981's end, and 3D production started in fall 1982. The initial goal of the company was "Entertainment using 3D computer animation". The first computer at PDI was a DEC PDP 11/44, with 128 kilobytes of memory. This was a lot of memory, given that the computer had only 64 kilobytes (16-bits) of address space.

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