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  2. Bloons Tower Defense - Wikipedia

    en.wikipedia.org/wiki/Bloons_Tower_Defense

    [53] [54] In update 39.0, the Map Editor was added, allowing players to make their own maps with props, effects, pets, up to 5 paths, a base floor, and areas. Over time, towers from Bloons TD 5 were added, first being the "Mortar Monkey" in update 6.0, then the "Engineer Monkey" in update 12.0, and then finally the "Dartling Gun", renamed to ...

  3. Bloons TD 6 - Wikipedia

    en.wikipedia.org/wiki/Bloons_TD_6

    Bloons TD 6 received mostly positive reviews from critics.New Zealand Game Developers Association secretary Stephen Knightly praised the depth of the gameplay in Bloons TD 6, specifically the visual appeal to a general audience and the level of complexity for more experienced players: "It's fun and friendly, so it's accessible, but under the surface it's quite complicated". [44]

  4. Wallpaper Engine - Wikipedia

    en.wikipedia.org/wiki/Wallpaper_Engine

    Wallpaper Engine is an application for Windows with a companion app on Android [3] which allows users to use and create animated and interactive wallpapers, similar to the defunct Windows DreamScene. Wallpapers are shared through the Steam Workshop functionality as user-created downloadable content .

  5. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  6. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience.

  7. Cartographic design - Wikipedia

    en.wikipedia.org/wiki/Cartographic_design

    Design and Implementation: This step involves making decisions about all of the aspects of map design, as listed below, and implementing them using computer software. In the manual drafting era, this was a very linear process of careful decision making, in which some aspects needed to be implemented before others (often, projection first).

  8. Map layout - Wikipedia

    en.wikipedia.org/wiki/Map_layout

    Map layout, also called map composition or (cartographic) page layout, is the part of cartographic design that involves assembling various map elements on a page. This may include the map image itself, along with titles, legends, scale indicators, inset maps, and other elements.

  9. Fantasy cartography - Wikipedia

    en.wikipedia.org/wiki/Fantasy_cartography

    Fantasy cartography, fictional map-making, or geofiction is a type of map design that visually presents an imaginary world or concept, or represents a real-world geography in a fantastic style. [1] Fantasy cartography usually manifests from worldbuilding and often corresponds to narratives within the fantasy and science fiction genres.