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  2. Constant (computer programming) - Wikipedia

    en.wikipedia.org/.../Constant_(computer_programming)

    In computer programming, a constant is a value that is not altered by the program during normal execution. When associated with an identifier , a constant is said to be "named," although the terms "constant" and "named constant" are often used interchangeably.

  3. const (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Const_(computer_programming)

    because the argument to f must be a variable integer, but i is a constant integer. This matching is a form of program correctness, and is known as const-correctness.This allows a form of programming by contract, where functions specify as part of their type signature whether they modify their arguments or not, and whether their return value is modifiable or not.

  4. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state and behavior that are each either associated with a particular object or with all objects of that class. [1] [2]

  5. Type qualifier - Wikipedia

    en.wikipedia.org/wiki/Type_qualifier

    Of these, const is by far the best-known and most used, appearing in the C and C++ standard libraries and encountered in any significant use of these languages, which must satisfy const-correctness. The other qualifiers are used for low-level programming, and while widely used there, are rarely used by typical programmers.

  6. Declaration (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Declaration_(computer...

    In computer programming, a declaration is a language construct specifying identifier properties: it declares a word's (identifier's) meaning. [1] Declarations are most commonly used for functions , variables , constants , and classes , but can also be used for other entities such as enumerations and type definitions. [ 1 ]

  7. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  8. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.

  9. Constant - Wikipedia

    en.wikipedia.org/wiki/Constant

    Physical constant, a physical quantity generally believed to be universal and unchanging; Constant (computer programming), a value that, unlike a variable, cannot be reassociated with a different value; Logical constant, a symbol in symbolic logic that has the same meaning in all models, such as the symbol "=" for "equals"