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  2. Cheating in video games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_video_games

    Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).

  3. Category:Megastructures - Wikipedia

    en.wikipedia.org/wiki/Category:Megastructures

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  4. Stellaris (video game) - Wikipedia

    en.wikipedia.org/wiki/Stellaris_(video_game)

    Stellaris received "generally favorable" reviews, according to review aggregator Metacritic. [48] A number of reviews emphasized the game's approachable interface and design, along with a highly immersive and almost RPG-like early game heavily influenced by the player's species design decisions, and also the novelty of the end-game crisis events.

  5. Stellar engine - Wikipedia

    en.wikipedia.org/wiki/Stellar_engine

    One of the simplest examples of a stellar engine is the Shkadov thruster (named after Dr. Leonid Shkadov, who first proposed it), or a class-A stellar engine. [5] Such an engine is a stellar propulsion system, consisting of an enormous mirror/light sail—actually a massive type of solar statite large enough to classify as a megastructure—which would balance gravitational attraction towards ...

  6. Paradox Development Studio - Wikipedia

    en.wikipedia.org/wiki/Paradox_Development_Studio

    Although this code overlap was subsequently referred to as the Europa Engine, studio manager Johan Andersson clarified that the 'engine' had not been part of the initial designs of each of the company's first six games, and that it just resulted from copy-pasting large parts of code from one game to the next. [6]

  7. Megastructure - Wikipedia

    en.wikipedia.org/wiki/Megastructure

    Megastructures often play a part in the plot or setting of science fiction movies and books, such as Rendezvous with Rama by Arthur C. Clarke. In 1968, Ralph Wilcoxen defined a megastructure as any structural framework into which rooms, houses, or other small buildings can later be installed, uninstalled, and replaced; and which is capable of ...

  8. Shellworld - Wikipedia

    en.wikipedia.org/wiki/Shellworld

    A shellworld is any of several types of hypothetical megastructures: A planet or a planetoid turned into series of concentric matryoshka doll -like layers supported by massive pillars. [ 1 ] A shellworld of this type features prominently in Iain M. Banks' novel Matter .

  9. Category:Fiction about megastructures - Wikipedia

    en.wikipedia.org/wiki/Category:Fiction_about...

    Main menu. Main menu. move to ... Download QR code; Print/export Download as PDF ... Pages in category "Fiction about megastructures" The following 20 pages are in ...