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  2. Cheating in video games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_video_games

    Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).

  3. Megastructure - Wikipedia

    en.wikipedia.org/wiki/Megastructure

    Download QR code; Print/export Download as PDF; Printable version; ... Stellaris Wiki Megastructures in Stellaris This page was last edited on 27 January 2025 ...

  4. Category:Megastructures - Wikipedia

    en.wikipedia.org/wiki/Category:Megastructures

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  5. Stellaris (video game) - Wikipedia

    en.wikipedia.org/wiki/Stellaris_(video_game)

    Stellaris received "generally favorable" reviews, according to review aggregator Metacritic. [48] A number of reviews emphasized the game's approachable interface and design, along with a highly immersive and almost RPG-like early game heavily influenced by the player's species design decisions, and also the novelty of the end-game crisis events.

  6. Paradox Development Studio - Wikipedia

    en.wikipedia.org/wiki/Paradox_Development_Studio

    PDS is based on the heritage of the Swedish board game company Target Games, and has been a game developer of PC-focused grand strategy games since 1995, including the Europa Universalis, Hearts of Iron, Victoria, Crusader Kings, Stellaris, and Imperator series.

  7. Megascale engineering - Wikipedia

    en.wikipedia.org/wiki/Megascale_engineering

    Megascale engineering (or macro-engineering) [1] is a form of exploratory engineering concerned with the construction of structures on an enormous scale. [2] Typically these structures are at least 1,000 km (620 mi) in length—in other words, at least one megameter, hence the name.

  8. Stellar engine - Wikipedia

    en.wikipedia.org/wiki/Stellar_engine

    One of the simplest examples of a stellar engine is the Shkadov thruster (named after Dr. Leonid Shkadov, who first proposed it), or a class-A stellar engine. [5] Such an engine is a stellar propulsion system, consisting of an enormous mirror/light sail—actually a massive type of solar statite large enough to classify as a megastructure—which would balance gravitational attraction towards ...

  9. Galactic Civilizations IV - Wikipedia

    en.wikipedia.org/wiki/Galactic_Civilizations_IV

    On the more critical side, PC Gamer says that Galactic Civilizations 4 "just doesn't have much of a hook compared to other space 4X games", comparing it unfavorably to Stellaris. [3] Jason Rodriguez from PC Invasion said that "it's hard to enjoy longer playthroughs", describing how "poor UI , lack of informative tooltips , and odd queueing ...