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  2. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    This is typically accomplished by augmenting an accessor method (or property getter) to check whether a private member, acting as a cache, has already been initialized. If it has, it is returned straight away. If not, a new instance is created, placed into the member variable, and returned to the caller just-in-time for its first use.

  3. Manual memory management - Wikipedia

    en.wikipedia.org/wiki/Manual_memory_management

    In C++, this ability is put to further use to automate memory deallocation within an otherwise-manual framework, use of the shared_ptr template in the language's standard library to perform memory management is a common paradigm. shared_ptr is not suitable for all object usage patterns, however.

  4. Tracing garbage collection - Wikipedia

    en.wikipedia.org/wiki/Tracing_garbage_collection

    In computer programming, tracing garbage collection is a form of automatic memory management that consists of determining which objects should be deallocated ("garbage collected") by tracing which objects are reachable by a chain of references from certain "root" objects, and considering the rest as "garbage" and collecting them.

  5. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    Stop-and-copy garbage collection in a Lisp architecture: [1] Memory is divided into working and free memory; new objects are allocated in the former. When it is full (depicted), garbage collection is performed: All data structures still in use are located by pointer tracing and copied into consecutive locations in free memory.

  6. Mutator method - Wikipedia

    en.wikipedia.org/wiki/Mutator_method

    Often a setter is accompanied by a getter, which returns the value of the private member variable. They are also known collectively as accessors . The mutator method is most often used in object-oriented programming , in keeping with the principle of encapsulation .

  7. Comparison of memory cards - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_memory_cards

    PS Vita Memory Card 2012 64 GB Subcompact (15 mm × 12.5 mm × 1.6 mm [7]), compulsory DRM, up to 64 GB, proprietary (can be used on PS Vita only) P2 (storage media) Panasonic MicroP2: 2012 64 GB MicroP2 is a SDXC/SDHC card conforming to UHS-II (Ultra High Speed bus), and can be read by common SDHC/SDXC card readers. xD: Olympus, Fujifilm, Sony

  8. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  9. Memory ordering - Wikipedia

    en.wikipedia.org/wiki/Memory_ordering

    Memory ordering is the order of accesses to computer memory by a CPU. Memory ordering depends on both the order of the instructions generated by the compiler at compile time and the execution order of the CPU at runtime .