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Yuzu (sometimes stylized in lowercase) is a discontinued free and open-source emulator of the Nintendo Switch, developed in C++. Yuzu was announced to be in development on January 14, 2018, [ 1 ] [ 2 ] 10 months after the release of the Nintendo Switch.
On February 27, 2024, Nintendo filed a lawsuit against Tropic Haze LLC, the legal entity behind Yuzu. [43] Later, on March 4, 2024, Tropic Haze settled their lawsuit with Nintendo for $2.4 million, and took down the source code, Patreon, Discord, and website for Yuzu as well as a Nintendo 3DS Emulator created by the same company called Citra. [44]
Warhammer 40,000: Space Marine 2 [a] is a 2024 third-person shooter, with hack and slash elements, video game developed by Saber St. Petersburg and published by Focus Entertainment. The sequel to Warhammer 40,000: Space Marine (2011), it was released for PlayStation 5 , Windows , and Xbox Series X/S on 9 September 2024.
In computing, cache replacement policies (also known as cache replacement algorithms or cache algorithms) are optimizing instructions or algorithms which a computer program or hardware-maintained structure can utilize to manage a cache of information. Caching improves performance by keeping recent or often-used data items in memory locations ...
On August 9, 2004, Microsoft updated DirectX once more to DirectX 9.0c. This also exposed the Shader Model 3.0 profile for High-Level Shader Language (HLSL). Shader Model 3.0's lighting precision has a minimum of 32 bits as opposed to 2.0's 8-bit minimum. Also all lighting-precision calculations are now floating-point based.
A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. [1] A cache is a smaller, faster memory, located closer to a processor core, which stores copies of the data from frequently used main memory locations.
Vertex shaders are the most established and common kind of 3D shader and are run once for each vertex given to the graphics processor. The purpose is to transform each vertex's 3D position in virtual space to the 2D coordinate at which it appears on the screen (as well as a depth value for the Z-buffer). [6]
Cache coherence is the discipline which ensures that the changes in the values of shared operands (data) are propagated throughout the system in a timely fashion. [2] The following are the requirements for cache coherence: [3] Write Propagation Changes to the data in any cache must be propagated to other copies (of that cache line) in the peer ...