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  2. Parallax scrolling - Wikipedia

    en.wikipedia.org/wiki/Parallax_scrolling

    Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.

  3. Solipskier - Wikipedia

    en.wikipedia.org/wiki/Solipskier

    The idea for the game came from a brainstorming session about parallax scrolling, and was revised in fits of creativity. They paired the parallax scrolling with speed, [5] and eventually Boxleiter "blurted out with wide-eyes" that the player could "paint the terrain to determine the speed of the character". [6]

  4. Side-scrolling video game - Wikipedia

    en.wikipedia.org/wiki/Side-scrolling_video_game

    Moon Patrol is often credited with popularizing parallax scrolling. [7] Jungle Hunt also had parallax scrolling [10] and was released the same month as Moon Patrol in June 1982. [11] Activision published two side-scrolling racing games for the Atari VCS in 1982: the biplane-based Barnstorming [12] and the top-view Grand Prix.

  5. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    That same year, Irem's Moon Patrol was a side-scrolling run & gun platform-shooter that introduced the use of layered parallax scrolling to give a pseudo-3D effect. [32] In 1985, Space Harrier introduced Sega's " Super Scaler " technology that allowed pseudo-3D sprite-scaling at high frame rates , [ 33 ] with the ability to scale 32,000 sprites ...

  6. Talk:Parallax scrolling - Wikipedia

    en.wikipedia.org/wiki/Talk:Parallax_scrolling

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  7. Vertically scrolling video game - Wikipedia

    en.wikipedia.org/wiki/Vertically_scrolling_video...

    A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom (or, less often, from the bottom to the top) to create the illusion that the player character is moving in the game world.

  8. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    At steeper view-angles, the texture coordinates are displaced more, giving the illusion of depth due to parallax effects as the view changes. This effect is commonly used for rendering windows in order to fake 3D interiors for example. Parallax mapping, as described by Kaneko et al., is a single step process that does not account for occlusion ...

  9. Category:Vertically scrolling shooters - Wikipedia

    en.wikipedia.org/wiki/Category:Vertically...

    Scrolling shooters include vertical and horizontal scrolling games or combinations of both orientations. In vertically scrolling shooters (or "vertically scrolling shoot 'em ups" or "vertical scrollers"), the action is viewed from above and scrolls up (or very occasionally down) the screen.

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