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The following is a list of novels based in the setting of the collectible card game Magic: The Gathering.When Wizards of the Coast was asked how the novels and cards influence each other, Brady Dommermuth, Magic's Creative Director, responded by saying "generally the cards provide the world in which the novels are set, and the novels sometimes provide characters represented on cards.
The trading card game Magic: The Gathering has released a large number of sets since it was first published by Wizards of the Coast.After the 1993 release of Limited Edition, also known as Alpha and Beta, roughly 3-4 major sets have been released per year, in addition to various spin-off products.
The Multiverse is the shared fictional universe depicted on Magic: The Gathering cards, novels, comics, and other supplemental products. [1] Though Magic is a strategy game, an intricate storyline underlies the cards released in each expansion.
Antiquities is the second Magic: The Gathering expansion set.It was the first set to have a backstory unique to Magic that explores the mythos of the Magic universe.It is unique among all sets in that almost every card has the word "artifact" printed on it somewhere, either because it is an artifact or because it interacts with artifacts in some way.
Unicorn Magic was also written under the pen name Daisy Meadows. Its first series began on 3 June 2019 and there have been no more since 11 November 2021. Each series has four books, with two releasing on the same day and the other two releasing on a later date. The list is as follows: [4]
The set introduces "36 unique planeswalker cards into Standard" and the storyline focuses on the battle between Planeswalkers. [8] At PAX East 2019, the story trailer debuted and highlighted Nicol Bolas as he "ravages the city with his army of undead" [8] before Liliana Vess turns the "massive army against Bolas himself, perched atop the walls of Ravnica.
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The Pocket Players' Guide is book containing an expanded explanation for the rules of Magic, presenting examples as well as commentary, and a glossary for game terms, with sections on how to develop Magic decks, how to handle multiplayer games, rules for tournaments, and a full guide to every card in the latest edition at the time with notes on any cards already in publication whose function ...