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Traditional and live-action role-playing games in the military genre. Subcategories. This category has only the following subcategory. M. The Morrow Project (2 C, 1 P)
In his 1990 book The Complete Guide to Role-Playing Games, game critic Rick Swan noted that this game "has a lot less to do with role-playing than it does with tactical wargames. The characters have no personalities to speak of, and the adventures involve little more than completing military missions, not unlike the search-and-destroy and ...
Merc is a military role-playing system in which the players assume the roles of modern mercenaries engaged in counter-insurgency. [1] The rules cover character creation, specialties (e.g. map expert, medic, escape artist, etc.), action success tests, movement, combat, and vehicles. [1] The boxed set contains: a 36-page book; four cardstock ...
Recon (appearing later as RECON) is a military role-playing game where players assume the role of American soldiers during the Vietnam War.The first edition featured a wargame with role-playing elements, somewhat like Behind Enemy Lines and Twilight 2000, then gradually evolved into a full role-playing game.
Twilight: 2000 is a 1984 post-apocalyptic military tabletop role-playing game published by Game Designers' Workshop (GDW). [1]: 167 Set in the aftermath of World War III (the Twilight War), the game operates on the premise that the United States/NATO and the Soviet Union/Warsaw Pact have fought a lengthy conventional war followed by a limited nuclear war with all its consequences.
A fantasy role-playing video game based on the Dungeons & Dragons (D&D) role-playing game; the first of the "Gold Box" D&D video games. Pools of Darkness: 1991: Ami, DOS, Mac, PC98 A role-playing video game; the 4th in the four-part Forgotten Realms Dungeons & Dragons Gold Box series President Elect: 1981: AppII, C64, DOS, ST
Long Gone Days is a role-playing video game for Windows, OSX and Linux developed by BURA. Written, developed and illustrated by Camila Gormaz, Long Gone Days features a dystopian story in which a young soldier becomes disillusioned for the cause of an operation he was part of, and deserts them to prevent an international war.
Braunstein is an experimental game and game genre introduced by David Wesely, a member of the Midwest Military Simulation Association, in the late 1960s, and originally played in the Twin Cities. Braunstein was important and influential in the early history of role-playing games.