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StarCraft II: Wings of Liberty was released in 2010, taking place four years after the end of StarCraft: Brood War.Two expansions, Heart of the Swarm and Legacy of the Void (both currently stand alone games), were planned from the beginning; the former was released in 2013 and the later was released in 2015.
StarCraft II: Wings of Liberty was played professionally throughout the world, though much like its predecessor StarCraft: Brood War's professional competition, the highest level of play has historically been centered in South Korea. The game was widely considered the largest esport in the world during its early years and has been credited as ...
StarCraft is a science fiction media franchise made up of real-time strategy video games developed and published by Blizzard Entertainment.The series has several games which carry the main story arc: StarCraft, its expansion pack StarCraft: Brood War, and the trilogy StarCraft II.
StarCraft II: Heart of the Swarm is an expansion pack to the military science fiction real-time strategy game StarCraft II: Wings of Liberty, and the second part of the StarCraft II trilogy developed by Blizzard Entertainment, with the final part being Legacy of the Void. [3] The game was released on March 12, 2013.
StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. [1] The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator ...
StarCraft II: Legacy of the Void is a standalone expansion pack to the military science fiction real-time strategy game StarCraft II: Wings of Liberty, and the third and final part of the StarCraft II trilogy developed by Blizzard Entertainment. [2] The game was released on November 10, 2015. [1]
The 2016 StarCraft II World Championship Series continued the trend of increasing region-locking and residency restrictions. Competition was separated into two regions, World Championship Series Circuitand World Championship Series Korea. The WCS Circuit transitioned from a league format with three seasons per year to a tournament circuit with ...
StarCraft Proleague, also known as StarCraft II Proleague or Proleague for short, was the longest running StarCraft league in the world and the most prestigious team league. Hosted by the Korean eSports Association (KeSPA), the league was played offline in South Korea .