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Ami Mizuno (水野 亜美, Mizuno Ami, renamed "Amy Anderson" or "Amy Mizuno" in some English adaptations), better known as Sailor Mercury (セーラーマーキュリー, Sērā Mākyurī) is a fictional character in the Sailor Moon manga series created by Naoko Takeuchi, a teenage Japanese schoolgirl, and a member of the Sailor Guardians, supernatural female fighters who protect the Solar ...
Sailors' superstitions are superstitions particular to sailors or mariners, and which traditionally have been common around the world. Some of these beliefs are popular superstitions, while others are better described as traditions, stories, folklore, tropes, myths, or legends.
Erethism, [n 1] also known as erethismus mercurialis, mad hatter disease, or mad hatter syndrome, is a neurological disorder which affects the whole central nervous system, as well as a symptom complex, derived from mercury poisoning.
Om Nom Stories (often called Om Nom [1]) is a British-Russian web series produced by Zeptolab and Rocket Fox, featuring the character Om Nom from the video game series Cut the Rope. The series revolves around Om Nom's life out of the game, and is based on 4 games in the series: the original , Cut the Rope: Time Travel , Cut the Rope 2 , and Cut ...
The classic Mercury retrograde effects—schedule mishaps and delays, tech snafus, and project revisions—could, at times, make you feel like absolutely everything is going wrong. At a deeper ...
Time Travel shares the main idea with the previous games in the series, [1] where the players must cut the ropes with swipes in order for Om Nom to get the candy. However, the game adds Om Nom's ancestors (or descendant in the future levels), which means there are now two candies for two creatures in each level.
She released a CD "single", containing two songs, for her character Sailor Mercury: Mi Amor (Spanish: my love) and Yakusoku (約束, meaning promise). Before PGSM, Izumi's only television work was on an Idol special on Sky PerfecTV Japan called "Being Junior, Go!" She has also modeled in magazines called Monthly De-View (Winter 2002–2003).
The sailing ship effect is a phenomenon by which the introduction of a new technology to a market accelerates the innovation of an incumbent technology. [1] Despite the fact that the term was coined by W. H. Ward in 1967 [ 2 ] the concept was made clear much earlier in a book by S. C. Gilfillan entitled “ Inventing the ship ” published in 1935.