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  2. Adventure learning - Wikipedia

    en.wikipedia.org/wiki/Adventure_learning

    Adventure learning is a hybrid distance education approach pioneered at St. Thomas University in the 1990s and defined in 2006 by Aaron Doering of the University of Minnesota. History [ edit ]

  3. Aaron Doering - Wikipedia

    en.wikipedia.org/wiki/Aaron_Doering

    Aaron Doering (born 1971 in Good Thunder, Minnesota) is an American explorer, author, public speaker, and adventure learning pioneer. He was a full professor at the University of Minnesota until 2019, [1] and the director and co-founder of the Learning Technologies Media Lab. Doering is a laureate of the humanitarian Tech Awards, and was a fellow for the University of Minnesota Institute on ...

  4. Adventure education - Wikipedia

    en.wikipedia.org/wiki/Adventure_education

    Adventure education is the promotion of learning through adventure centered experiences. Adventure centered experiences can include a wide variety of activities, due to the different ways people experience adventure. Outdoor sports, challenge courses, races, and even indoor activities can be used in adventure education.

  5. Learning Adventures! - Wikipedia

    en.wikipedia.org/wiki/Learning_Adventures!

    Learning Adventures series is a set of two games of point-and-click educational computers games developed by Cloud 9 Interactive, published by Macmillan Digital Publishing and released on both Windows and Macintosh on CD-ROM.

  6. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    [2] [3] [4] Experiential learning is distinct from rote or didactic learning, in which the learner plays a comparatively passive role. [5] It is related to, but not synonymous with, other forms of active learning such as action learning, adventure learning, free-choice learning, cooperative learning, service-learning, and situated learning. [6]

  7. Adventure therapy - Wikipedia

    en.wikipedia.org/wiki/Adventure_therapy

    Adventure therapy theory draws from a mixture of learning and psychological theories. The learning theories include contributions from Albert Bandura, John Dewey, Kurt Hahn, and Kurt Lewin. These theorists have also been credited with contributing to the main theories comprising experiential education. Experiential education is a theoretical ...

  8. Expeditionary education - Wikipedia

    en.wikipedia.org/wiki/Expeditionary_education

    Usually involving elements of challenge, adventure and leadership, expeditionary education can take place in a variety of settings including wilderness, classrooms and even virtual spaces (the internet). Participants in expeditionary education can be directly involved in the expedition, or may be linked to expeditions undertaken by others.

  9. Davidson & Associates - Wikipedia

    en.wikipedia.org/wiki/Davidson_&_Associates

    Davidson's Math Blaster, Reading Blaster, Fisher Price and Syracuse Learning product lines, as well as Sierra's Dr. Brain product line, were transferred to Knowledge Adventure. [19] Control of Davidson's subsidiary studios such as Funnybone Interactive was also transferred to Knowledge Adventure, with the exception of Blizzard Entertainment ...