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Very-large-scale integration (VLSI) is the process of creating an integrated circuit (IC) by combining millions or billions of MOS transistors onto a single chip. VLSI began in the 1970s when MOS integrated circuit (metal oxide semiconductor) chips were developed and then widely adopted, enabling complex semiconductor and telecommunications technologies.
By the early 1990s, VLSI had not been timely in adopting a 1.0 μm manufacturing process as the rest of the industry moved to that geometry in the late 1980s. VLSI entered a long-term technology partnership with Hitachi and finally released a 1.0 μm process and cell library (actually more of a 1.2 μm library with a 1.0 μm gate).
The VLSI Project was a DARPA-program initiated by Robert Kahn in 1978 [1] that provided research funding to a wide variety of university-based teams in an effort to improve the state of the art in microprocessor design, then known as Very Large Scale Integration (VLSI).
Intel 8080 CPU launched in 1974 was manufactured using this process. [96] The Television Interface Adaptor, the custom graphics and audio chip developed for the Atari 2600 in 1977. [97] MOS Technology SID, a programmable sound generator developed for the Commodore 64 in 1982. [97]
The Mead–Conway VLSI chip design revolution, or Mead and Conway revolution, was a very-large-scale integration design revolution starting in 1978 which resulted in a worldwide restructuring of academic materials in computer science and electrical engineering education, and was paramount for the development of industries based on the application of microelectronics.
Python 2.0 was released on October 16, 2000, with many major new features, such as list comprehensions, cycle-detecting garbage collector (in addition to reference counting) and reference counting, for memory management and support for Unicode, along with a change to the development process itself, with a shift to a more transparent and ...
Ikos NSIM-64 Hardware simulation accelerator. In integrated circuit design, hardware emulation is the process of imitating the behavior of one or more pieces of hardware (typically a system under design) with another piece of hardware, typically a special purpose emulation system.
Computer Aids for VLSI Design - Appendix C: GDS II Format by Steven M. Rubin // Addison-Wesley, 1987; The GDSII Stream Format Archived 2016-06-16 at the Wayback Machine by Jim R. Buchanan, 6/11/96; GDS II Graphic Design System User's Operating Manual, First Edition 1978 // Calma Interactive Graphic Systems, November 1978. Retrieved Apr 21, 2020.