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LFC helps ensure that when the framerate of a game is running below the minimum supported refresh rate of a display, the frames are displayed multiple times so the framerate remains in the supported refresh rate of the display and smooth gameplay is maintained. [14] AMD FreeSync Premium Pro adds luminance and wide color gamut requirements. [5]
Microsoft Windows 95 and Windows 98 (First and Second Editions) set the refresh rate to the highest rate that they believe the display supports. Windows NT-based operating systems, such as Windows 2000 and its descendants Windows XP, Windows Vista and Windows 7, set the default refresh rate to a conservative rate, usually 60 Hz. Some fullscreen ...
On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().
As the name suggests, DRR will lower your laptop's refresh rate to 60Hz when you're doing things like writing emails and documents and then increase it to 120Hz when inking and scrolling so that ...
In Microsoft Windows operating system specifically, the larger taskbar of Windows 7 occupies an additional 16-pixel lines by default, which may compromise the usability of programs that already demanded a full 1024 × 768 (instead of, e.g. 800 × 600) unless it is specifically set to use small icons; an "oddball" 784-line resolution would ...
Learn how to download and install or uninstall the Desktop Gold software and if your computer meets the system requirements. ... hard drive and run Windows 7 or newer ...
Over the course of the early-to-mid-1990s, "SVGA" became a quasi-standard term in PC games, typically referring to a 640×480 resolution using 256 colours (8 bpp) at 60 Hz refresh rate. Many other higher and lower modes were standardized in the VESA BIOS Extensions , leading to the establishment of "SVGA" and "VESA" as catch-all terms ...
That eliminates the stutter that occurs as the rendering engine frame rate drops below the display's refresh rate. [4] Alternatively, technologies like FreeSync [5] and G-Sync [6] reverse the concept and adapt the display's refresh rate to the content coming from the computer. Such technologies require specific support from both the video ...