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  2. Turtle graphics - Wikipedia

    en.wikipedia.org/wiki/Turtle_graphics

    Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.

  3. Lists of shapes - Wikipedia

    en.wikipedia.org/wiki/Lists_of_shapes

    Lists of shapes cover different types of geometric shape and related topics. They include mathematics topics and other lists of shapes, such as shapes used by drawing or teaching tools. They include mathematics topics and other lists of shapes, such as shapes used by drawing or teaching tools.

  4. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    Turtle graphics were added to the Logo language by Seymour Papert in the late 1960s to support Papert's version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.

  5. Ai-Da - Wikipedia

    en.wikipedia.org/wiki/Ai-Da

    Ai-Da can be displayed in either a standing or seated position; although it has legs, it cannot walk. [12] A pair of cameras in the robot's eyes allow the robot to both make eye contact and, in conjunction with a computer vision algorithm and a modified robotic arm, create sketches of the robot's surroundings. [10]

  6. Robotic art - Wikipedia

    en.wikipedia.org/wiki/Robotic_art

    Mechanical Woman Walking by Mark Galt. Robotic art is any artwork that employs some form of robotic or automated technology. There are many branches of robotic art, one of which is robotic installation art, a type of installation art that is programmed to respond to viewer interactions, by means of computers, sensors and actuators.

  7. Artificial intelligence art - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_art

    Example of Electric Sheep by Scott Draves. Since the founding of AI in the 1950s, artists and researchers have used artificial intelligence to create artistic works. These works were sometimes referred to as algorithmic art, [12] computer art, digital art, or New media art.

  8. Drawing blood and programming robots: Barberton ... - AOL

    www.aol.com/drawing-blood-programming-robots...

    Labs that teach students to draw blood or program robots and drones help with that process. Barberton School Board member Cindy Sutton observes eighth grade student Hannah Gibson working on a ...

  9. Leonardo's robot - Wikipedia

    en.wikipedia.org/wiki/Leonardo's_robot

    Leonardo’s robot is largely controlled by a system of pulleys composed of a central driver, individual drivers, and supporting idler pulleys. [1] The inside of the robot's chest contains a mechanical controller for the arms. [1] This controller triggers the worm gears connected to the robot’s pulley system, enabling the robot to wave its arms.