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  2. Reentrancy (computing) - Wikipedia

    en.wikipedia.org/wiki/Reentrancy_(computing)

    Reentrancy is neither necessary nor sufficient for thread-safety in multi-threaded environments. In other words, a reentrant subroutine can be thread-safe, [1] but is not guaranteed to be [citation needed]. Conversely, thread-safe code need not be reentrant (see below for examples). Other terms used for reentrant programs include "sharable code ...

  3. System Contention Scope - Wikipedia

    en.wikipedia.org/wiki/System_Contention_Scope

    In computer science, The System Contention Scope [1] is one of two thread-scheduling schemes used in operating systems.This scheme is used by the kernel to decide which kernel-level thread to schedule onto a CPU, wherein all threads (as opposed to only user-level threads, as in the Process Contention Scope scheme) in the system compete for the CPU. [2]

  4. Monitor (synchronization) - Wikipedia

    en.wikipedia.org/wiki/Monitor_(synchronization)

    enter the monitor: enter the method if the monitor is locked add this thread to e block this thread else lock the monitor leave the monitor: schedule return from the method wait c: add this thread to c.q schedule block this thread notify c: if there is a thread waiting on c.q select and remove one thread t from c.q (t is called "the notified ...

  5. Thread (computing) - Wikipedia

    en.wikipedia.org/wiki/Thread_(computing)

    A process with two threads of execution, running on one processor Program vs. Process vs. Thread Scheduling, Preemption, Context Switching. In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. [1]

  6. Resource contention - Wikipedia

    en.wikipedia.org/wiki/Resource_contention

    In computer science, resource contention is a conflict over access to a shared resource such as random access memory, disk storage, cache memory, internal buses or external network devices. A resource experiencing ongoing contention can be described as oversubscribed.

  7. Coroutine - Wikipedia

    en.wikipedia.org/wiki/Coroutine

    As such, when a coroutine is all that is needed, using a thread can be overkill. One important difference between threads and coroutines is that threads are typically preemptively scheduled while coroutines are not. Because threads can be rescheduled at any instant and can execute concurrently, programs using threads must be careful about ...

  8. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    In computer science and software engineering, busy-waiting, busy-looping or spinning is a technique in which a process repeatedly checks to see if a condition is true, such as whether keyboard input or a lock is available. Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a ...

  9. Multithreading (computer architecture) - Wikipedia

    en.wikipedia.org/wiki/Multithreading_(computer...

    If a thread gets a lot of cache misses, the other threads can continue taking advantage of the unused computing resources, which may lead to faster overall execution, as these resources would have been idle if only a single thread were executed. Also, if a thread cannot use all the computing resources of the CPU (because instructions depend on ...