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  2. Square root of 3 - Wikipedia

    en.wikipedia.org/wiki/Square_root_of_3

    The square root of 3 also appears in algebraic expressions for various other trigonometric constants, including [3] the sines of 3°, 12°, 15°, 21°, 24°, 33°, 39°, 48°, 51°, 57°, 66°, 69°, 75°, 78°, 84°, and 87°. It is the distance between parallel sides of a regular hexagon with sides of length 1.

  3. Square root - Wikipedia

    en.wikipedia.org/wiki/Square_root

    The square root of a positive integer is the product of the roots of its prime factors, because the square root of a product is the product of the square roots of the factors. Since p 2 k = p k , {\textstyle {\sqrt {p^{2k}}}=p^{k},} only roots of those primes having an odd power in the factorization are necessary.

  4. nth root - Wikipedia

    en.wikipedia.org/wiki/Nth_root

    A root of degree 2 is called a square root and a root of degree 3, a cube root. Roots of higher degree are referred by using ordinal numbers, as in fourth root, twentieth root, etc. The computation of an n th root is a root extraction. For example, 3 is a square root of 9, since 3 2 = 9, and −3 is also a square root of 9, since (−3) 2 = 9.

  5. Constructible number - Wikipedia

    en.wikipedia.org/wiki/Constructible_number

    The square root of 2 is equal to the length of the hypotenuse of a right triangle with legs of length 1 and is therefore a constructible number. In geometry and algebra, a real number is constructible if and only if, given a line segment of unit length, a line segment of length | | can be constructed with compass and straightedge in a finite number of steps.

  6. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  7. Square root of three - Wikipedia

    en.wikipedia.org/?title=Square_root_of_three&...

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  9. Integer square root - Wikipedia

    en.wikipedia.org/wiki/Integer_square_root

    /// Performs a Karatsuba square root on a `u64`. pub fn u64_isqrt (mut n: u64)-> u64 {if n <= u32:: MAX as u64 {// If `n` fits in a `u32`, let the `u32` function handle it. return u32_isqrt (n as u32) as u64;} else {// The normalization shift satisfies the Karatsuba square root // algorithm precondition "a₃ ≥ b/4" where a₃ is the most ...