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  2. Lovevery - Wikipedia

    en.wikipedia.org/wiki/Lovevery

    Lovevery produces educational toys, books, and games via play-kit subscription boxes "designed to meet the developmental needs and brain development of toddlers and babies." [4] The toys, produced in consultation with child development experts, physical therapists, [5] and cognitive developmental psychologists, [6] follow the Montessori ...

  3. Educational toy - Wikipedia

    en.wikipedia.org/wiki/Educational_toy

    Play is important for children's cognitive, emotional, and social development. [60] [61] Teachers who use educational toys in classroom settings try to identify toys that will be appropriate to a child's developmental level, existing skills, and interests. They try to engage children with toys in ways that support cognitive development. [60]

  4. Simon (game) - Wikipedia

    en.wikipedia.org/wiki/Simon_(game)

    Simon is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, [1] with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence.

  5. 10 signs you're exceptionally smarter than average ... - AOL

    www.aol.com/article/2016/06/27/10-signs-youre...

    Teaching has high cognitive demands, the theory goes. The eldest children need to recall their own knowledge, structure it and think of a good way to explain it to younger siblings, which boosts ...

  6. Toy - Wikipedia

    en.wikipedia.org/wiki/Toy

    Toy companies change and adapt their toys to meet the changing demands of children thereby gaining a larger share of the substantial market. In recent years many toys have become more complicated with flashing lights and sounds in an effort to appeal to children raised around television and the internet.

  7. Make believe - Wikipedia

    en.wikipedia.org/wiki/Make_believe

    Make believe, also known as pretend play or imaginative play, is a loosely structured form of play that generally includes role-play, object substitution and nonliteral behavior. [1] What separates play from other daily activities is its fun and creative aspect rather than being an action performed for the sake of survival or necessity. [ 2 ]

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