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  2. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    In computer science, iterative deepening search or more specifically iterative deepening depth-first search [1] (IDS or IDDFS) is a state space/graph search strategy in which a depth-limited version of depth-first search is run repeatedly with increasing depth limits until the goal is found.

  3. Fringe search - Wikipedia

    en.wikipedia.org/wiki/Fringe_search

    One list now, stores the current iteration, and the other list later stores the immediate next iteration. So from the root node of the search tree, now will be the root and later will be empty. Then the algorithm takes one of two actions: If ƒ (head) is greater than the current threshold, remove head from now and append it to the end of later ...

  4. Iterative deepening A* - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_A*

    Iterative deepening A* (IDA*) is a graph traversal and path search algorithm that can find the shortest path between a designated start node and any member of a set of goal nodes in a weighted graph. It is a variant of iterative deepening depth-first search that borrows the idea to use a heuristic function to conservatively estimate the ...

  5. MTD(f) - Wikipedia

    en.wikipedia.org/wiki/MTD(f)

    MTD(f) is an alpha-beta game tree search algorithm modified to use ‘zero-window’ initial search bounds, and memory (usually a transposition table) to reuse intermediate search results. MTD(f) is a shortened form of MTD(n,f) which stands for Memory-enhanced Test Driver with node ‘n’ and value ‘f’. [ 1 ]

  6. Principal variation search - Wikipedia

    en.wikipedia.org/wiki/Principal_variation_search

    In iterative deepening search, the previous iteration has already established a candidate for such a sequence, which is also commonly called the principal variation. For any non-leaf in this principal variation, its children are reordered such that the next node from this principal variation is the first child.

  7. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    For general graphs, replacing the stack of the iterative depth-first search implementation with a queue would also produce a breadth-first search algorithm, although a somewhat nonstandard one. [7] Another possible implementation of iterative depth-first search uses a stack of iterators of the list of neighbors of a node, instead of a stack of ...

  8. Talk:Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Talk:Depth-first_search

    The section on iterative deepening seems to make the same unknown assumptions. Memory-less depth first search on an undirected graph is quite silly and nobody ever does it. Whoever wrote the example seems to have assumed that an edge is never crossed twice in opposite directions (but can be in the same direction).

  9. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    The searches in and were both done with a method equivalent to iterative deepening A* (IDA*). The search in G 1 ∖ G 0 {\displaystyle G_{1}\setminus G_{0}} needs at most 12 moves and the search in G 1 {\displaystyle G_{1}} at most 18 moves, as Michael Reid showed in 1995.