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Examples of instance-based learning algorithms are the k-nearest neighbors algorithm, kernel machines and RBF networks. [2]: ch. 8 These store (a subset of) their training set; when predicting a value/class for a new instance, they compute distances or similarities between this instance and the training instances to make a decision.
For example, the center of a circle moves by the same amount as the circle when shifted. [6] A nonequivariant is a property whose value does not change predictably under a transformation. For example, transforming a circle into an ellipse means that its perimeter can no longer be computed as π times the diameter.
"Keras 3 is a full rewrite of Keras [and can be used] as a low-level cross-framework language to develop custom components such as layers, models, or metrics that can be used in native workflows in JAX, TensorFlow, or PyTorch — with one codebase." [2] Keras 3 will be the default Keras version for TensorFlow 2.16 onwards, but Keras 2 can still ...
A hyperparameter is a constant parameter whose value is set before the learning process begins. The values of parameters are derived via learning. Examples of hyperparameters include learning rate, the number of hidden layers and batch size. [citation needed] The values of some hyperparameters can be dependent on those of other hyperparameters ...
Deep learning is a subset of machine learning that focuses on utilizing neural networks to perform tasks such as classification, regression, and representation learning. The field takes inspiration from biological neuroscience and is centered around stacking artificial neurons into layers and "training" them to process data.
ML involves the study and construction of algorithms that can learn from and make predictions on data. [3] These algorithms operate by building a model from a training set of example observations to make data-driven predictions or decisions expressed as outputs, rather than following strictly static program instructions.
A decision stump is a machine learning model consisting of a one-level decision tree. [1] That is, it is a decision tree with one internal node (the root) which is immediately connected to the terminal nodes (its leaves). A decision stump makes a prediction based on the value of just a single input feature. Sometimes they are also called 1 ...
An explainable AI system is also susceptible to being “gamed”—influenced in a way that undermines its intended purpose. One study gives the example of a predictive policing system; in this case, those who could potentially “game” the system are the criminals subject to the system's decisions.