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  2. First-person shooter engine - Wikipedia

    en.wikipedia.org/wiki/First-person_shooter_engine

    A first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game.First-person refers to the view where the players see the world from the eyes of their characters.

  3. Trespasser (video game) - Wikipedia

    en.wikipedia.org/wiki/Trespasser_(video_game)

    Trespasser used many textures for its mip levels and image cache, more than the most highly lauded gaming card of the time, the Voodoo2, could handle, and the game used the lower resolution textures in hardware mode instead of the high resolution ones available in software mode. This resulted in the game running faster and in some ways looking ...

  4. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version.

  5. Ready or Not (video game) - Wikipedia

    en.wikipedia.org/wiki/Ready_or_Not_(video_game)

    Ready or Not is a 2023 tactical first-person shooter video game developed and published by Ireland-based VOID Interactive and released for Microsoft Windows. Ready or Not follows the operations of a police SWAT team in the fictional American city of Los Sueños in the midst of a violent crime wave.

  6. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  7. Unrecord - Wikipedia

    en.wikipedia.org/wiki/Unrecord

    According to the game's press kit, Unrecord is a "tactical and narrative" single-player first-person shooter described as a combination of the adventure game Firewatch and the tactical shooter Ready or Not. [3]

  8. Messiah (video game) - Wikipedia

    en.wikipedia.org/wiki/Messiah_(video_game)

    Messiah is an action-adventure video game developed by Shiny Entertainment and published by Interplay.The game was promoted for its tessellation technology, which was claimed to drastically increase or reduce the number of polygons based on the speed of the system running the game.

  9. Underclocking - Wikipedia

    en.wikipedia.org/wiki/Underclocking

    Underclocking, also known as downclocking, is modifying a computer or electronic circuit's timing settings to run at a lower clock rate than is specified. Underclocking is used to reduce a computer's power consumption, increase battery life, reduce heat emission, and it may also increase the system's stability, lifespan/reliability and compatibility.