Search results
Results from the WOW.Com Content Network
Coin flipping, coin tossing, or heads or tails is the practice of throwing a coin in the air and checking which side is showing when it lands, in order to randomly choose between two alternatives. It is a form of sortition which inherently has two possible outcomes. The party who calls the side that is facing up when the coin lands wins.
Sleeping Beauty problem. The Sleeping Beauty problem, also known as the Sleeping Beauty paradox, [1] is a puzzle in decision theory in which an ideally rational epistemic agent is told she will be awoken from sleep either once or twice according to the toss of a coin. Each time she will have no memory of whether she has been awoken before, and ...
Fair coin. A fair coin, when tossed, should have an equal chance of landing either side up. In probability theory and statistics, a sequence of independent Bernoulli trials with probability 1/2 of success on each trial is metaphorically called a fair coin. One for which the probability is not 1/2 is called a biased or unfair coin.
Probability theory. In probability and statistics, a Bernoulli process (named after Jacob Bernoulli) is a finite or infinite sequence of binary random variables, so it is a discrete-time stochastic process that takes only two values, canonically 0 and 1. The component Bernoulli variables Xi are identically distributed and independent.
Flipism, sometimes spelled " flippism ", is a personal philosophy under which decisions are made by flipping a coin. It originally appeared in the Donald Duck Disney comic "Flip Decision" [1][2] by Carl Barks, published in 1953. Barks called a practitioner of "flipism" a "flippist". [3][4]
The symbols H and T represent more generalised variables expressing the numbers of heads and tails respectively that might have been observed in the experiment. Thus N = H + T = h + t. Next, let r be the actual probability of obtaining heads in a single toss of the coin. This is the property of the coin which is being investigated.
The obverse and reverse are the two flat faces of coins and some other two-sided objects, including paper money, flags, seals, medals, drawings, old master prints and other works of art, and printed fabrics. In this usage, obverse means the front face of the object and reverse means the back face. The obverse of a coin is commonly called heads ...
the domain is the set of possible outcomes in a sample space (e.g. the set {,} which are the possible upper sides of a flipped coin heads or tails as the result from tossing a coin); and the range is a measurable space (e.g. corresponding to the domain above, the range might be the set { − 1 , 1 } {\displaystyle \{-1,1\}} if say heads H ...