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  2. LithTech - Wikipedia

    en.wikipedia.org/wiki/LithTech

    LithTech is a game engine developed by Monolith Productions and comparable with the Quake and Unreal engines. Monolith and a number of other video game developers have used LithTech as the basis for their first-person shooter games.

  3. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  4. Crystal Tools - Wikipedia

    en.wikipedia.org/wiki/Crystal_Tools

    The engine is highly customizable and can be expanded with new functions and tools should the need for them arise. Although Crystal Tools allows for easier cross-platform development, the differences in the target systems' video memory and microarchitecture still necessitate fine-tuning adjustments in the games, for example concerning texture ...

  5. Unreal Engine 1 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_1

    Unreal Engine 1 (UE1, originally just Unreal Engine) is the first version of the Unreal Engine series of game engines. It was initially developed in 1995 by Epic Games founder Tim Sweeney for Unreal. Epic Games later began to license the engine to other game development studios. It was succeeded by Unreal Engine 2.

  6. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  7. Plasma (game engine) - Wikipedia

    en.wikipedia.org/wiki/Plasma_(game_engine)

    CyanWorlds.com Engine (formerly Plasma) is a real-time 3D game engine originally called Headspin and developed by Headspin Technologies in 1997 and later by Cyan Worlds (Cyan purchased the engine as part of the acquisition of Headspin) to power the next generation of real time 3D Myst series games such as URU: Complete Chronicles and Myst V: End of Ages.

  8. Mugen (game engine) - Wikipedia

    en.wikipedia.org/wiki/Mugen_(game_engine)

    Original character Dragon Claw fighting Darkstalkers character Hsien-Ko in the RAW is WAR ring. The lifebar used originates from Capcom vs. SNK 2.. The engine uses four directional keys along with seven buttons for gameplay (A, B, C, X, Y, Z and Start), in order to accommodate six-button fighters which use three punches, three kicks and a start button which is often a taunt. [2]

  9. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    The engine uses Direct3D on Windows, UWP, and Xbox One; OpenGL on macOS and Linux; OpenGL ES on Android and iOS, WebGL or 2d canvas on HTML5, and proprietary APIs on consoles. The engine's primary element is an IDE with built-in editors for raster graphics, level design , scripting, paths , and shaders ( GLSL or HLSL ). [ 7 ]