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This is the case for tree-based implementations, one representative being the <map> container of C++. [16] The order of enumeration is key-independent and is instead based on the order of insertion. This is the case for the "ordered dictionary" in .NET Framework, the LinkedHashMap of Java and Python. [17] [18] [19] The latter is more common.
In C++, the std::map class is templated which allows the data types of keys and values to be different for different map instances. For a given instance of the map class the keys must be of the same base type.
C++'s Standard Template Library provides the multimap container for the sorted multimap using a self-balancing binary search tree, [1] and SGI's STL extension provides the hash_multimap container, which implements a multimap using a hash table. [2] As of C++11, the Standard Template Library provides the unordered_multimap for the unordered ...
Many programming languages provide hash table functionality, either as built-in associative arrays or as standard library modules. In JavaScript , an "object" is a mutable collection of key-value pairs (called "properties"), where each key is either a string or a guaranteed-unique "symbol"; any other value, when used as a key, is first coerced ...
Trie data structures are commonly used in predictive text or autocomplete dictionaries, and approximate matching algorithms. [11] Tries enable faster searches, occupy less space, especially when the set contains large number of short strings, thus used in spell checking , hyphenation applications and longest prefix match algorithms.
In C++, associative containers are a group of class templates in the standard library of the C++ programming language that implement ordered associative arrays. [1] Being templates , they can be used to store arbitrary elements, such as integers or custom classes.
In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation. Reasons for using a naming convention (as opposed to allowing programmers to choose any character sequence) include the ...
A language for multimedia applications and personal computer games, using a syntax subset of the C language with some elements of the C++ language. LPC: 1995: Lars Pensjö: Developed originally to facilitate MUD building on LPMuds. Though designed for game development, its flexibility has led to it being used for various purposes. Neko: 2005