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  2. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  3. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  4. Distance education - Wikipedia

    en.wikipedia.org/wiki/Distance_education

    In synchronous learning, all participants are "present" at the same time in a virtual classroom, as in traditional classroom teaching. It requires a timetable. Web conferencing , videoconferencing , educational television , and instructional television are examples of synchronous technology, as are direct-broadcast satellite (DBS), internet ...

  5. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 4 ]

  6. AOL online classes FAQs

    help.aol.com/articles/aol-online-classes-faqs

    To watch a class, click on the class image. This will take you to the AOL online classes lounge. From there, you may have three options: To watch a class that is on replay, you do not need to do anything. The class will automatically play. To watch a class that is live, click Enter Class. Click Watch Live or Restart Class if the class has ...

  7. Flat Classroom Project - Wikipedia

    en.wikipedia.org/wiki/Flat_Classroom_Project

    The Flat Classroom Project was co-founded in 2006 by educators Vicki Davis (U.S.) and Julie Lindsay ().It is a global collaborative project designed for students, typically in Grades 3 - 12, using Web 2.0 tools to support communication and collaboration between students and teachers from classrooms around the world. [1]

  8. No download needed, play free card games right now! Browse and play any of the 40+ online card games for free against the AI or against your friends. Enjoy classic card games such as Hearts, Gin ...

  9. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The teacher also needs to responsibly track student achievements with a web-based platform, such as Open Badges, the WordPress plug-in GameOn or an online spreadsheet. The teacher may also publish a leaderboard online which illustrates the students who have earned the most XP, or reached the highest level of play. The teacher may define the ...