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push 1L (the number one with type long) onto the stack ldc 12 0001 0010 1: index → value push a constant #index from a constant pool (String, int, float, Class, java.lang.invoke.MethodType, java.lang.invoke.MethodHandle, or a dynamically-computed constant) onto the stack ldc_w 13 0001 0011 2: indexbyte1, indexbyte2 → value
The number is, by default, formatted with a final subscript 16 to display the base. An optional second parameter of |hex will replace the base with "hex". To opt out of the subscript, use a second parameter of |no (or equivalently |none ), which also forces the display of at least two hexadecimal digits (instead of just one for values lower ...
Store into int array. The arrayref must be of type reference and must refer to an array whose components are of type int. Both index and value must be of type int. The arrayref, index, and value are popped from the operand stack. The int value is stored as the component of the array indexed by index. Part of the Sun JVM Spec. W_OUT value ...
Each of these number systems is a positional system, but while decimal weights are powers of 10, the octal weights are powers of 8 and the hexadecimal weights are powers of 16. To convert from hexadecimal or octal to decimal, for each digit one multiplies the value of the digit by the value of its position and then adds the results. For example:
only because the line is defined to start and end on integer coordinates (though it is entirely reasonable to want to draw a line with non-integer end points). Candidate point (2,2) in blue and two candidate points in green (3,2) and (3,3)
Format is a function in Common Lisp that can produce formatted text using a format string similar to the print format string.It provides more functionality than print, allowing the user to output numbers in various formats (including, for instance: hex, binary, octal, roman numerals, and English), apply certain format specifiers only under certain conditions, iterate over data structures ...
Hexadecimal (also known as base-16 or simply hex) is a positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbols, hexadecimal uses sixteen distinct symbols, most often the symbols "0"–"9" to represent values 0 to 9 and "A"–"F" to represent values from ten to fifteen.
The design of floating-point format allows various optimisations, resulting from the easy generation of a base-2 logarithm approximation from an integer view of the raw bit pattern. Integer arithmetic and bit-shifting can yield an approximation to reciprocal square root (fast inverse square root), commonly required in computer graphics.