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The Apple II had a large user base and was a popular game development platform in the 1970s and 1980s. There is a separate list of Apple IIGS games . There are currently 631 games on this list.
Pages in category "Apple II games" The following 200 pages are in this category, out of approximately 784 total. This list may not reflect recent changes.
This is a list of Apple IIGS games. While backwards compatible for running most Apple II games, the Apple IIGS has a native 16-bit mode with support for graphics, sound, and animation capabilities that surpass the abilities of the earlier Apple II.
This is a non-diffusing subcategory of Category:Apple II games. It includes titles that can also be found in the parent category, or in diffusing subcategories of the parent. Video games released on the Apple II without being ported to or from other video game platforms.
Here in the Apple II version, two windows are superimposed on the view of a city. SunDog was designed by Bruce Webster and Wayne Holder, [ 3 ] who were friends from school. Webster wrote 80 to 90% of the code, [ 4 ] serving as co-designer, chief architect, and principal developer of the game.
It was created for the Apple II platform and is considered one of the first microcomputer-based role-playing video games. The title was intentionally misspelled; Apventure is a reference to the Apple computer while "Compleat" is simply an Archaic spelling of the word "complete" meant to match the feel and setting of the game.
Snake Byte is video game written by Chuck Sommerville for the Apple II and published by Sirius Software in 1982. [1] The game is a single-player variant of the snake concept. It was released the same year for Atari 8-bit computers [2] and on cartridge for the VIC-20.
Super Bunny is a platform game written by Vic Leone for the Apple II and published by Datamost in 1983. [1] Ports to the Atari 8-bit computers [ 3 ] and Commodore 64 [ 2 ] followed in 1984. Gameplay