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  2. DCI-P3 - Wikipedia

    en.wikipedia.org/wiki/DCI-P3

    Color space, color model DCI-P3 is a color space defined in 2005 as part of the Digital Cinema Initiative , for use in theatrical digital motion picture distribution [ 1 ] (DCDM [ 2 ] ). Display P3 is a variant developed by Apple Inc. for wide-gamut displays.

  3. 3D lookup table - Wikipedia

    en.wikipedia.org/wiki/3D_lookup_table

    Red (A), Green (B), Blue (C) 16 bit look up table file sample. (Lines 14 to 65524 not shown) In the film and graphics industries, 3D lookup tables (3D LUTs) are used for color grading and for mapping one color space to another.

  4. Hexamethylcyclotrisiloxane - Wikipedia

    en.wikipedia.org/wiki/Hexamethylcyclotrisiloxane

    Hexamethylcyclotrisiloxane, also known as D 3 and D3, is the organosilicon compound with the formula [(CH 3) 2 SiO] 3. It is a colorless or white volatile solid. It is a colorless or white volatile solid.

  5. Centripetal Catmull–Rom spline - Wikipedia

    en.wikipedia.org/wiki/Centripetal_Catmull–Rom...

    In computer graphics, the centripetal Catmull–Rom spline is a variant form of the Catmull–Rom spline, originally formulated by Edwin Catmull and Raphael Rom, [1] which can be evaluated using a recursive algorithm proposed by Barry and Goldman. [2]

  6. Dichroic prism - Wikipedia

    en.wikipedia.org/wiki/Dichroic_prism

    A trichroic prism assembly Dichroic prism. A dichroic prism is a prism that splits light into two beams of differing wavelengths (colour). [1] A trichroic prism assembly combines two dichroic prisms to split an image into 3 colours, typically as red, green and blue of the RGB colour model.

  7. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    This is the standard blend mode which uses the top layer alone, [3] without mixing its colors with the layer beneath it: [example needed] (,) =where a is the value of a color channel in the underlying layer, and b is that of the corresponding channel of the upper layer.

  8. Gouraud shading - Wikipedia

    en.wikipedia.org/wiki/Gouraud_shading

    Gouraud's original paper described linear color interpolation. [1] In 1992, Blinn published an efficient algorithm for hyperbolic interpolation [4] that is used in GPUs as a perspective correct alternative to linear interpolation. Both the linear and hyperbolic variants of interpolation of colors from vertices to pixels are commonly called ...

  9. Dihedral group of order 6 - Wikipedia

    en.wikipedia.org/wiki/Dihedral_group_of_order_6

    The points within an orbit are "equivalent". If a symmetry group applies for a pattern, then within each orbit the color is the same. The set of all orbits of X under the action of G is written as X / G. If Y is a subset of X, we write GY for the set { g · y : y ∈ Y and g ∈ G}. We call the subset Y invariant under G if GY = Y (which is ...