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  2. 3-dimensional matching - Wikipedia

    en.wikipedia.org/wiki/3-dimensional_matching

    3-dimensional matchings. (a) Input T. (b)–(c) Solutions. In the mathematical discipline of graph theory, a 3-dimensional matching is a generalization of bipartite matching (also known as 2-dimensional matching) to 3-partite hypergraphs, which consist of hyperedges each of which contains 3 vertices (instead of edges containing 2 vertices in a usual graph).

  3. Tutte embedding - Wikipedia

    en.wikipedia.org/wiki/Tutte_embedding

    In graph drawing and geometric graph theory, a Tutte embedding or barycentric embedding of a simple, 3-vertex-connected, planar graph is a crossing-free straight-line embedding with the properties that the outer face is a convex polygon and that each interior vertex is at the average (or barycenter) of its neighbors' positions.

  4. Computer representation of surfaces - Wikipedia

    en.wikipedia.org/wiki/Computer_representation_of...

    A surface may be composed of one or more patches, where each patch has its own U-V coordinate system. These surface patches are analogous to the multiple polynomial arcs used to build a spline. They allow more complex surfaces to be represented by a series of relatively simple equation sets rather than a single set of complex equations.

  5. Surface (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Surface_(mathematics)

    Often, a surface is defined by equations that are satisfied by the coordinates of its points. This is the case of the graph of a continuous function of two variables. The set of the zeros of a function of three variables is a surface, which is called an implicit surface. [1]

  6. Euclidean planes in three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Euclidean_planes_in_three...

    This familiar equation for a plane is called the general form of the equation of the plane or just the plane equation. [6] Thus for example a regression equation of the form y = d + ax + cz (with b = −1) establishes a best-fit plane in three-dimensional space when there are two explanatory variables.

  7. Subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Subdivision_surface

    The curved surface, the underlying inner mesh, [1] can be calculated from the coarse mesh, known as the control cage or outer mesh, as the functional limit of an iterative process of subdividing each polygonal face into smaller faces that better approximate the final underlying curved surface. Less commonly, a simple algorithm is used to add ...

  8. Iterative closest point - Wikipedia

    en.wikipedia.org/wiki/Iterative_Closest_Point

    PCL (Point Cloud Library) is an open-source framework for n-dimensional point clouds and 3D geometry processing. It includes several variants of the ICP algorithm. [9] Open source C++ implementations of the ICP algorithm are available in VTK, ITK and Open3D libraries.

  9. Catmull–Clark subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Catmull–Clark_subdivision...

    The Catmull–Clark algorithm is a technique used in 3D computer graphics to create curved surfaces by using subdivision surface modeling. It was devised by Edwin Catmull and Jim Clark in 1978 as a generalization of bi-cubic uniform B-spline surfaces to arbitrary topology. [1]